
Get Yoked
Get Yoked
Get Yoked
Every gym bro knows the rule: rest days are gains days. Get Yoked is the only card game that actually punishes you for skipping them.

The Gains Are Real. So Are the Consequences.
Get Yoked is a deck-building roguelike where your character is trying to get absolutely jacked before competition day - and the fastest way to lose is to train too hard. You build a deck of workout cards, supplement cards, and recovery tools, then play through sessions that grow specific muscle groups while accumulating fatigue. Ignore the fatigue long enough and injury cards start appearing. Injury cards are not fun.
The humor is baked into the design deliberately. Muscle group names, supplement descriptions, and competition commentary all lean into bodybuilding culture with enough self-awareness to make the card text worth reading rather than skipping. But underneath the jokes is a genuinely tight resource management system that rewards players who understand when to push and when to pull back.
Building Your Deck
Over 200 cards cover every angle of the bodybuilding lifestyle - chest days, leg days (which everyone skips, naturally), glute-focused builds, arm specializations, protein shakes, rest days, and event cards that shake up a session mid-run.
The roguelike structure means each run presents different card offerings, pushing builds in directions that pure optimization would never choose. A run that starts as a balanced full-body program can pivot into a glute-specialist deck by stage three if the right cards appear - and sometimes the weird builds are the ones that reach competition day intact.
Card synergies are the real depth layer. Individual cards are readable immediately. Understanding which combinations create sustainable gains versus which combinations look powerful but collapse under fatigue pressure takes several runs to internalize.
Competition Day
Each run has a target - minimum gains across the required muscle groups to qualify for competition. Miss the threshold and the run ends regardless of how healthy your character is. Hit it while keeping fatigue manageable and injury-free and you win. The dual pressure of hitting gains targets while not destroying yourself in the process is what makes Get Yoked more interesting than a standard idle progression game.
Later competitions tighten the margins. The gains requirement goes up. The card pool that can get you there without injury becomes more specific. Runs that felt comfortable in early competitions start requiring genuine deck discipline.
Controls
- Mouse - click, drag, and play cards
Everything in Get Yoked happens through card selection and sequencing. The mouse is just the delivery mechanism.
Rest More Than You Think You Need To
Recovery cards feel wasteful when your gains are behind target. They are not. Every unplayed fatigue point compounds into the next session - players who skip recovery in sessions three and four hit session six with an injury card already in their hand before a workout card gets played.
Specialize earlier than feels right. A focused glute or arm build that hits one muscle group's target cleanly beats a balanced deck that misses every threshold by ten percent. Pick a direction by session two.
The card nobody plays enough: the rest day. One full rest card removes more fatigue than three partial recovery cards. Holding it until fatigue is critical means playing it under pressure. Play it one session earlier than necessary and the next session opens with clean gains.
Grab your deck at OhGames.io and find out if Get Yoked can survive competition day without tearing something.
Discover More Games
Get Yoked
